It has a wrecked stadium in its center, based on the one where the White Base docked in the TV series, with multiple passages around and one through it.Ī stealth mobile suit's paradise, there are multiple ways to corner enemies and to hide from them. Collapsed buildings and barren of life give this city a much different atmosphere then it's Deserted City counterpart. This is another map that was previously featured in Gundam Battle Operation but has been heavily updated and modified to almost an entirely different map. This map features Wappas at the carrier bases and the central checkpoint.īased on Seattle, where the White Base took refuge during its escape from North America, this city has been though hell and back. It is characterized by its hilly and mountainous terrain, a large stone arch, a tunnel connecting the main carrier bases, and many ridges overlooking the larger central open areas. There are Type 61 Battle Tanks at each team's carrier, as well as at the north east and south west checkpoints.Ī small sized map featuring 3 beacons, this was a map featured in Gundam Battle Operation but has been updated a bit for Gundam Battle Operation 2. There are six beacons on this map, of which two serve as the main contested spawn points. After the water combat update the dry bed in the northwest corner (seemingly as a cosmetic addition) had water added that despite its shallow depth and small size still registers as affecting movement.Ī medium to large sized map, featured originally in Gundam Battle Operation, this map features many alleyways, large buildings, and two large open areas divided by a pair of large buildings, and a long strip of narrower buildings. There are four Magella Attack Tanks available on this map one at the northern and southern beacons as well as at each team's carrier location. Shaped somewhat like a crater with medium sized hills scattered about, and sand ridges circling a larger hill in the center of the map. The Tropical Desert is a medium sized, round map with 5 beacons. In this variant the Magella tank located near Beacon C has been removed and the dry-dock located in the north-eastern section of the map has also flooded. This variant is named (High Tide) and features the large trench flooded (presumably by an incoming high tide) to where any mobile suits that venture into it will be affected in movement, thrust and melee attack speed performance to a certain degree. The second variation of this map was added during an update to introduce water combat to the game. Oddly enough when opening a Custom Match room and on the Rating and Quick Match this map's name has (Sunrise) added to it despite it clearly being an evening setting. ![]() During this time thick smoke will heavily saturate the area surrounding the HLV that is taking off making it very difficult to see which could lead to unexpected attacks or a clever means of retreating unseen. Partway into a match the three HLV's located in the center of the map on this variant will launch one by one until they have all departed. The first that was introduced is an evening variant featuring an orange sky with the sun setting in the distance. ![]() In recent updates this map now has two different variations besides the default original. There is a single Magella tank near the southern beacon, and Wappas by each team's carrier. ![]() The only non-MS vehicles on this map are Wappas.Ī large map with 4 beacons, the Port Base features numerous large buildings, an air craft carrier and submarine dry-dock on the north section of the map, and in the south central section of the map is 3 HLV launch pads surrounded by a deep trench with ramps. ![]() A small map with 4 beacons, the Impact Site features small buildings around the center of the map, a crashed Zanzibar and long tunnel between main carriers to the south, and numerous hills, ridges, and mountains to use for cover or maneuvering.
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